Wayfair Asset Management Tool
UX DesignWayfairMay 2018 – May 2019Sole Product Designer

Wayfair Asset
Management Tool

40+ user interviews. A costly third-party tool replaced. A research-driven redesign that gave every media employee a tool finally built around how they actually work.

Outcomes
40+
User interviews and testing sessions conducted
Replaced
Costly third-party DAM tool with a custom-built internal one
6
Distinct user personas created for media employees
Launched
New homepage and optimized asset view shipped
Sole Product Designer
End-to-end design on a team of engineers and a PM. I ran all user interviews, created all personas and workflow maps, designed every screen from lo-fi to hi-fi, facilitated design studios with the team, and worked in 1-week sprints for a full year.
Engineers + PM
Natasha Lloyd (Design Manager, early mentor), Nick Jones (PM), engineering team. Collaborated with media employees across styling, marketing, photo studio, and operations throughout all phases of research.
Research-Led UX
User Research, Persona Creation, Workflow Mapping, Information Architecture, Sketching, Prototyping, Card Sorting, Usability Testing, Visual Design
The Problem

A third-party tool with a real business cost

Wayfair was using a third-party Digital Asset Management (DAM) tool to store images, icons, videos, and documents across the company. It was expensive to license and over time had become disorganized and difficult to search effectively — leaving employees frustrated and the business paying for something that wasn't delivering the value it should.

Our task: design a new internal Wayfair Asset Management tool that could replace it entirely — and build it around the real workflows of the people who used it most.


Research: Stylists

Starting with the most frequent users

Wayfair stylists create furniture scenes for the website — they need to browse and search thousands of 3D models, save the ones they want, and export them to scene-building software. We launched the first version of the tool specifically for stylists, then iterated based on their feedback before expanding to other user groups.

Over 40 interviews and usability testing sessions, I built a detailed stylist persona and mapped their complete workflow. Two findings shaped the design most:

Whiteboard before lo-fi

Whiteboard explorations before going digital — working through the stylist search and save flow on paper first.

Stylist persona

Stylist persona — grounded in the real daily workflows of Wayfair's 3D image team.

Lamps search design

Lo-fi search design — filters ordered by stylist priority, assets selectable for export.

Add to board Stylist boards Lamp expanded view

Add to board, manage saved boards, and expanded preview with inline metadata — three experiences built around how stylists actually work.


Research: All Media Employees

Expanding to understand the full picture

After launching for stylists, I expanded research to all media employees — conducting eight additional interviews with "Requesters" (employees who order and manage imagery from suppliers and marketing teams), then working with PM Nick Jones to complete interviews with the remaining media employees across all roles.

The result was a complete set of six personas and a workflow map showing every media role and the tasks they performed with imagery and 3D models — giving the whole team a single shared picture of who we were designing for.

Whiteboard flow for Requesters

Whiteboard flow mapping the Requester workflow before designing their experience.

Requester persona

Requester persona — built from eight interviews with employees who order imagery across the business.

All WAM personas

All six WAM personas — the full picture of who we were designing for.

Workflow map

The complete media workflow map — every role, every task, used as a shared reference throughout all design decisions.


Asset View and Homepage

Improving the two most-used experiences

Asset metadata view

Individual asset pages had long, unstructured metadata lists that were hard to parse. I used a card sort to understand how different users grouped metadata together, then held a design studio with the team to sketch layout options. The result was a tabbed layout that grouped information logically, tested well with users, and required only one small adjustment after testing (swapping the order of two tabs).

Asset metadata view

The new asset metadata view — tabbed layout surfacing the most important information immediately.

Homepage: Find, Discover, Continue

Rather than dropping users straight into a search results page, we designed a homepage built around three distinct needs: quickly starting a new search (Find), seeing suggested assets relevant to their role (Discover), and picking up where they left off in a previous session (Continue). I designed the full vision first, then we delivered it incrementally across sprints.

Homepage lo-fi

Lo-fi homepage layout — Find, Discover, and Continue as the three anchoring zones.

Homepage vision

Full homepage vision — showing what each zone looks like with personalized content.

Homepage live

First live implementation of the homepage — matching the vision while building the personalization layer incrementally.

Third-party tool replaced
Ongoing licensing costs eliminated while giving teams real control over their tool's future improvements
Research-informed throughout
Every design decision traceable back to user interview data — not assumptions
Six personas created
Media personas and workflow map became shared reference documents for the entire media design department
Foundation for growth
The team continued building the homepage vision and improved suggestions after I moved to the design systems team
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